Team report · Pro league · alpha

HellBound Legends

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1400m 24 gate madness

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HellBound Legends
  • Jetwave Warriortop 3 1 of 8 (avg 13%) · league rank Top 16% (15%)
  • Grid Warriortop 3 2 of 8 (avg 13%) · league rank Top 19% (15%)
  • Dongletop 3 1 of 8 (avg 13%) · league rank Top 25% (14%)
  • Panzer Divisiontop 3 0 of 8 (avg 13%) · league rank Top 27% (14%)
  • Evolving Spirittop 3 0 of 8 (avg 13%) · league rank Top 29% (14%)
  • Dragtop 3 1 of 8 (avg 13%) · league rank Middle (11%)
  • Everyone Wishestop 3 2 of 8 (avg 13%) · league rank Bottom 31% (9.5%)
  • Lucifer's Horcruxtop 3 1 of 8 (avg 13%) · league rank Bottom 30% (9.4%)
  • DoubleDealingtop 3 0 of 8 (avg 13%) · league rank Bottom 28% (9.3%)
  • Immortal Outlawtop 3 0 of 8 (avg 13%) · league rank Bottom 25% (8.7%)
  • Sin to Wintop 3 0 of 8 (avg 13%) · league rank Bottom 25% (8.7%)
  • Deal with the Deviltop 3 0 of 8 (avg 13%) · league rank Bottom 19% (7.9%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).