Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 50% 4r · 5th · 1.0/map | 0% 2r · 0.7/map | 25% 8r · 11th · 2.0/map | 0% 1r · 0.4/map | 32% 6r · 10th · 2.9/map | 35% 20r · 9th · 5.0/map | |
| 22 gate WTA | 0% 6r · 11th · 2.8/map | 67% 12r · 1st · 2.0/map | 0% 1r · 1.5/map | 25% 12r · 10th · 2.0/map | 25% 4r · 7th · 0.0/map | 13% 8r · 12th · 3.0/map | 25% 4r · 8th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 22 gate WTA
✕ close- Grid Warriorwon 0 of 6 (avg 4.5%) · league rank Top 26% (5.0%)
- Donglewon 0 of 6 (avg 4.5%) · league rank Top 34% (4.5%)
- Lucifer's Horcruxwon 0 of 6 (avg 4.5%) · league rank Top 35% (4.4%)
- Jetwave Warriorwon 0 of 6 (avg 4.5%) · league rank Top 36% (4.4%)
- Evolving Spiritwon 0 of 6 (avg 4.5%) · league rank Top 39% (4.3%)
- Dragwon 0 of 6 (avg 4.5%) · league rank Middle (3.6%)
- Panzer Divisionwon 0 of 6 (avg 4.5%) · league rank Middle (3.4%)
- Immortal Outlawwon 0 of 6 (avg 4.5%) · league rank Middle (3.4%)
- Everyone Wisheswon 0 of 6 (avg 4.5%) · league rank Bottom 30% (2.9%)
- Apollo IIwon 0 of 6 (avg 4.5%) · league rank Bottom 26% (2.8%)
- Deal with the Devilwon 0 of 6 (avg 4.5%) · league rank Bottom 13% (2.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).