Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Immortal Outlaw | 51 | 0.2× avg | — | |
| Jetwave Warrior | 51 | 0.9× avg | ||
| Perfect Cadence | 51 | 1.2× avg | ||
| Lucifer's Horcrux | 51 | 0.5× avg | ||
| Panzer Division | 51 | 2.1× avg | ||
| Drag | 51 | 0.7× avg | ||
| Apollo II | 51 | 0.7× avg | ||
| Everyone Wishes | 51 | 3.0× avg | ||
| Grid Warrior | 51 | 1.9× avg | ||
| Dongle | 42 | 1.5× avg | ||
| Sin to Win | 34 | 0.3× avg | — | |
| HeeHaw | 21 | 0.0× avg | — | |
| DoubleDealing | 5 | 0.0× avg | — | — |
| Evolving Spirit | 5 | 0.0× avg | — | — |
| Deal with the Devil | 5 | 0.0× avg | — | |
| Finish line menace | 5 | 0.0× avg | — | |
| Fighter Jet | 5 | 0.0× avg | — | |
| Mad Maxie | 5 | 0.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).