Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 0% 1r · 1.0/map | 100% 1r · 0.5/map | 0% 1r · 2.0/map | — | |||
| 6 gate madness | 0% 1r · 1.0/map | — | 0% 1r · 0.9/map | 0% 1r · 1.5/map | 100% 1r · 1.0/map | ||
| 12 gate madness | — | 100% 1r · 1.0/map | 100% 1r · 0.3/map | 0% 1r · 2.0/map | |||
| 24 gate madness | 0% 1r · 1.0/map | 0% 1r · 0.9/map | — | 100% 1r · 1.0/map | 100% 1r · 1.3/map | ||
| 4 gate WTA | 100% 1r · 1.0/map | 100% 1r · 0.8/map | 100% 1r · 1.0/map | 100% 1r · 1.0/map | 0% 1r · 1.0/map | ||
| 6 gate WTA | 0% 1r · 1.0/map | 0% 1r · 0.7/map | 100% 1r · 1.0/map | 100% 1r · 1.0/map | 100% 1r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- Grid Warriortop 3 0 of 1 (avg 13%) · league rank Top 18% (15%)
- Evolving Spirittop 3 0 of 1 (avg 13%) · league rank Top 37% (12%)
- Jetwave Warriortop 3 0 of 1 (avg 13%) · league rank Middle (12%)
- Dongletop 3 0 of 1 (avg 13%) · league rank Middle (12%)
- Panzer Divisiontop 3 0 of 1 (avg 13%) · league rank Middle (11%)
- Dragtop 3 1 of 1 (avg 13%) · league rank Middle (11%)
- Lucifer's Horcruxtop 3 0 of 1 (avg 13%) · league rank Bottom 40% (10%)
- DoubleDealingtop 3 0 of 1 (avg 13%) · league rank Bottom 35% (9.6%)
- Immortal Outlawtop 3 0 of 1 (avg 13%) · league rank Bottom 25% (8.4%)
- Apollo IItop 3 0 of 1 (avg 13%) · league rank Bottom 23% (8.3%)
- Perfect Cadencetop 3 0 of 1 (avg 13%) · league rank Bottom 12% (7.1%)
- Deal with the Deviltop 3 0 of 1 (avg 13%) · league rank Bottom 7% (6.7%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).