Team report · Pro league · alpha

HellBound Legends

Team vault →
Compare with

Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Panzer Division841.0× avg
Grid Warrior800.8× avg
Dongle710.9× avg
Drag650.6× avg
Jetwave Warrior651.4× avg
Lucifer's Horcrux650.0× avg
Everyone Wishes591.2× avg
Immortal Outlaw581.0× avg
Deal with the Devil570.0× avg
DoubleDealing550.8× avg
Perfect Cadence481.3× avg
Evolving Spirit342.9× avg
Finish line menace330.0× avg
Fighter Jet280.0× avg
Mad Maxie280.8× avg
Apollo II280.0× avg
Sin to Win140.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

TMBPOTD: Power 60.9, #1. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).