Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Panzer Division | 84 | 1.0× avg | ||
| Grid Warrior | 80 | 0.8× avg | ||
| Dongle | 71 | 0.9× avg | ||
| Drag | 65 | 0.6× avg | ||
| Jetwave Warrior | 65 | 1.4× avg | ||
| Lucifer's Horcrux | 65 | 0.0× avg | — | |
| Everyone Wishes | 59 | 1.2× avg | ||
| Immortal Outlaw | 58 | 1.0× avg | ||
| Deal with the Devil | 57 | 0.0× avg | — | |
| DoubleDealing | 55 | 0.8× avg | ||
| Perfect Cadence | 48 | 1.3× avg | ||
| Evolving Spirit | 34 | 2.9× avg | ||
| Finish line menace | 33 | 0.0× avg | — | |
| Fighter Jet | 28 | 0.0× avg | — | |
| Mad Maxie | 28 | 0.8× avg | ||
| Apollo II | 28 | 0.0× avg | — | |
| Sin to Win | 14 | 0.0× avg | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
TMBPOTD: Power 60.9, #1. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).