Team report · Pro league · alpha

HellBound Legends

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 16 gate WTA

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HellBound Legends
  • Donglewon 0 of 2 (avg 6.3%) · league rank Middle (5.8%)
  • Mad Maxiewon 0 of 2 (avg 6.3%) · league rank Bottom 36% (5.3%)
  • Everyone Wisheswon 0 of 2 (avg 6.3%) · league rank Bottom 24% (4.4%)
  • Sin to Winwon 0 of 2 (avg 6.3%) · league rank Bottom 24% (4.3%)
  • Fighter Jetwon 0 of 2 (avg 6.3%) · league rank Bottom 20% (4.1%)
  • Deal with the Devilwon 0 of 2 (avg 6.3%) · league rank Bottom 14% (3.7%)
  • Immortal Outlawwon 0 of 2 (avg 6.3%) · league rank Bottom 11% (3.6%)
  • Finish line menacewon 0 of 2 (avg 6.3%) · league rank Bottom 5% (3.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).