Compare with
Power
41.2
34th of 40 on Glory
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 53.4 · 20th · 1–1
Worst map
Glory
Power 41.2 · 34th · 0–2
Below average
Anchor
Power 44.6 · 32nd · 1–1
Below average
Measure
Power 41.6 · 34th · 1–1
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
Not yet
33% of rounds · 37th of 40 · 6 rounds
0%league average 50%100%
Which cores are costing us?
Grid Warrior0.0× avg
DoubleDealing0.0× avg
Jetwave Warrior0.0× avg
Carrying us
Panzer Division2.2× avg
Apollo II2.0× avg
Everyone Wishes1.5× avg
Where are they better than us?
Pick a team to compare with.
Who do they send in…
Immortal Outlaw6 races · 0 wins
Dongle6 races · 0 wins
Panzer Division6 races · 1 win
Drag6 races · 0 wins
› Roster · 17 coresby distance type
Sprint · 9
- Immortal OutlawSprint
- DragSprint
- Grid WarriorSprint
- Jetwave WarriorSprint-Mid
- Lucifer's HorcruxSprint
- DoubleDealingSprint-Mid
- Evolving SpiritSprint-Mid
- Finish line menaceSprint-Mid
- Fighter JetSprint-Mid
Mid · 3
- DongleMid
- Sin to WinAll-Rounder
- Mad MaxieMid
Marathon · 5
- Panzer DivisionMid-Marathon
- Perfect CadenceMid-Marathon
- Apollo IIMarathon
- Everyone WishesMarathon
- Deal with the DevilMid-Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).