Team report · Pro league · alpha

HellBound Legends

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Anchor, round by round

Every match on Anchor runs these races in this order until one team reaches 16 points (winning by 2). Read it top to bottom: the bar is how many matches get that far, and the win % is your record in that race type and distance on Anchor this season. Green = winning it (55%+), red = losing it (45% or less), paler = fewer than 3 rounds so far.

RoundRaceMaps that reach itWin %
11000m 1v1
100%
26%
21000m 6 gate madness
100%
47%
31200m 12 gate WTA
100%
25%
41400m 1v1
100%
33%
51200m 6 gate madness
100%
48%
61800m 1v1
100%
30%
71600m 6 gate madness
100%
50%
81800m 12 gate WTA
100%
75%
92200m 1v1
100%
29%
102000m 6 gate madness
100%
29%
112200m 6 gate madness
100%
41%
121000m 1v1
100%
26%
131000m 6 gate madness
100%
47%
141400m 1v1
100%
33%
151200m 6 gate madness
100%
48%
161800m 1v1
100%
30%
171600m 6 gate madness
100%
50%
182200m 1v1
100%
29%
191000m 1v1
95%
26%
201200m 6 gate madness
95%
48%
212000m 6 gate madness
89%
29%
222200m 6 gate madness
84%
41%
232200m 1v1
84%
29%
241000m 1v1
84%
26%
251400m 1v1
79%
33%
262000m 6 gate madness
68%
29%
271800m 1v1
63%
30%
281000m 6 gate madness
53%
47%
292200m 1v1most maps have finished by here
37%
29%
301200m 6 gate madness
26%
48%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).