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Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 71% 7r · 2nd · 3.9/map | — | 37% 5r · 33rd · 2.8/map | — | 78% 5r · 2nd · 2.6/map | — | 33% 6r · 36th · 3.4/map |
| 6 gate madness | 50% 4r · 23rd · 2.5/map | 17% 6r · 40th · 3.3/map | — | 25% 4r · 39th · 2.1/map | 58% 5r · 11th · 2.8/map | 25% 4r · 35th · 2.0/map | |
| 12 gate WTA | 50% 2r · 1.0/map | 50% 2r · 1.0/map |
Each cell: share of rounds won in that segment, the number of rounds, and how often it comes up per map. Grey = few rounds; blank = that segment isn't on Anchor. Click a cell to see which cores ran it.
Cores in 1600m 6 gate madness
✕ closeHellBound Legends
- Perfect Cadencetop 3 1 of 1 (avg 50%)
- Panzer Divisiontop 3 3 of 3 (avg 50%) · league rank Middle (52%)
- Jetwave Warriortop 3 1 of 2 (avg 50%)
- Everyone Wishestop 3 0 of 2 (avg 50%) · league rank Bottom 24% (48%)
- Grid Warriortop 3 0 of 2 (avg 50%) · league rank Bottom 18% (47%)
- Dongletop 3 0 of 2 (avg 50%) · league rank Bottom 13% (46%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01.