Team report · Lower league

North West

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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North West
  • Blazing Crystaltop 3 1 of 2 (avg 13%)
  • Couch Potatotop 3 2 of 12 (avg 13%) · league rank Top 20% (15%)
  • Carricktop 3 0 of 13 (avg 13%) · league rank Top 23% (14%)
  • Nanitop 3 2 of 12 (avg 13%) · league rank Top 26% (14%)
  • Ascendtop 3 0 of 1 (avg 13%) · league rank Top 29% (13%)
  • Ceciliatop 3 3 of 13 (avg 13%) · league rank Top 31% (13%)
  • Ok Blood Sprintertop 3 0 of 1 (avg 13%)
  • Ibratop 3 0 of 5 (avg 13%) · league rank Middle (11%)
  • Anoratop 3 0 of 1 (avg 13%) · league rank Middle (11%)
  • Arc Raidertop 3 0 of 1 (avg 13%) · league rank Middle (10%)
  • Work from hometop 3 5 of 13 (avg 13%) · league rank Middle (9.9%)
  • Speedy Freaktop 3 1 of 12 (avg 13%) · league rank Middle (9.9%)
  • Living Miragetop 3 1 of 12 (avg 13%) · league rank Middle (9.2%)
  • Hoofeytop 3 0 of 13 (avg 13%) · league rank Bottom 33% (8.4%)
  • Snow Phantomtop 3 0 of 6 (avg 13%) · league rank Bottom 12% (6.6%)
  • Twattop 3 1 of 12 (avg 13%) · league rank Bottom 7% (6.3%)
  • Radicalised WFHtop 3 0 of 1 (avg 13%) · league rank Bottom 5% (6.3%)
  • Left Eye Lopeztop 3 0 of 13 (avg 13%) · league rank Bottom 3% (6.3%)
  • Expensive Earth top 3 0 of 13 (avg 13%) · league rank Bottom 1% (6.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).