North West vs Killer Clowns
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 64%22r 55%27r | 52%5r 59%7r | 60%6r 54%8r | 64%11r 42%12r | 45%16r 43%22r | 25%4r 80%6r | 50%15r 32%21r |
| 6 gate madness | 29%16r 31%21r | 64%9r 77%14r | 51%5r 21%7r | 45%12r 54%13r | 55%12r 58%14r | 83%12r 37%17r | 42%14r 71%17r |
| 12 gate madness | —0r —0r | 57%7r 29%7r | 33%3r 100%2r | 29%7r 86%7r | |||
| 24 gate madness | 67%9r 75%8r | 50%8r 71%7r | 25%4r 50%2r | 0%1r 100%1r | 72%11r 55%10r | 42%13r 29%8r | |
| 4 gate WTA | 100%3r 50%4r | 57%7r 29%7r | 37%8r 18%9r | 57%7r 57%7r | 61%15r 70%15r | 71%7r 57%7r | 61%5r 51%7r |
| 6 gate WTA | 43%7r 43%7r | 33%3r 68%7r | 25%4r 75%4r | 57%7r 50%6r | 69%16r 74%19r | 55%9r 54%9r | |
| 12 gate WTA | 100%4r 20%5r | 75%4r 60%5r | |||||
| 16 gate WTA | 33%3r 100%4r | 67%3r 75%4r | 33%3r 33%3r | —0r 67%3r | 67%6r 38%8r | ||
| 22 gate WTA | 42%5r 0%3r | 84%6r 33%3r | 100%2r 100%1r | 67%6r 100%3r | 100%2r 87%2r | 50%4r 3%3r | 86%3r 76%2r |
| 24 gate WTA | 33%3r 25%4r | 33%3r 25%4r | 67%6r 58%11r | 50%2r 33%3r | —0r —0r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
✕ close- Ascendtop 3 0 of 1 (avg 13%) · league rank Top 10% (16%)
- Carricktop 3 4 of 11 (avg 13%) · league rank Top 11% (16%)
- Nanitop 3 1 of 4 (avg 13%) · league rank Top 21% (15%)
- Work from hometop 3 2 of 10 (avg 13%) · league rank Top 23% (14%)
- Couch Potatotop 3 3 of 9 (avg 13%) · league rank Top 26% (14%)
- Ceciliatop 3 1 of 11 (avg 13%) · league rank Top 27% (14%)
- Ibratop 3 0 of 4 (avg 13%) · league rank Top 28% (13%)
- Blazing Crystaltop 3 2 of 3 (avg 13%) · league rank Top 31% (13%)
- Arc Raidertop 3 0 of 1 (avg 13%) · league rank Top 34% (13%)
- Speedy Freaktop 3 1 of 6 (avg 13%) · league rank Middle (12%)
- Living Miragetop 3 2 of 11 (avg 13%) · league rank Middle (11%)
- J J Gabrieltop 3 3 of 10 (avg 13%) · league rank Middle (11%)
- Hoofeytop 3 0 of 11 (avg 13%) · league rank Middle (11%)
- Anoratop 3 0 of 2 (avg 13%) · league rank Bottom 39% (9.6%)
- Left Eye Lopeztop 3 0 of 10 (avg 13%) · league rank Bottom 19% (7.6%)
- Snow Phantomtop 3 1 of 7 (avg 13%) · league rank Bottom 16% (7.3%)
- Twattop 3 0 of 11 (avg 13%) · league rank Bottom 7% (6.6%)
- Radicalised WFHtop 3 0 of 1 (avg 13%) · league rank Bottom 6% (6.6%)
- Ok Blood Sprintertop 3 0 of 9 (avg 13%) · league rank Bottom 1% (6.3%)
- Goldilockstop 3 0 of 3 (avg 13%) · league rank Top 2% (19%)
- Blaze Amazontop 3 2 of 7 (avg 13%) · league rank Top 5% (18%)
- Cherry Poptop 3 1 of 10 (avg 13%) · league rank Top 5% (17%)
- Yippie Startop 3 4 of 10 (avg 13%) · league rank Top 14% (16%)
- Shake N Flaketop 3 2 of 10 (avg 13%) · league rank Top 17% (15%)
- Fat Startop 3 0 of 10 (avg 13%) · league rank Top 19% (15%)
- Pink Streaktop 3 2 of 3 (avg 13%) · league rank Top 21% (15%)
- Pinky Startop 3 0 of 10 (avg 13%) · league rank Top 22% (15%)
- Popped Cherrytop 3 1 of 10 (avg 13%) · league rank Top 26% (14%)
- Death Startop 3 2 of 10 (avg 13%) · league rank Top 37% (12%)
- Divine Lanetop 3 3 of 10 (avg 13%) · league rank Middle (11%)
- Shine like a Diamondtop 3 0 of 7 (avg 13%) · league rank Middle (11%)
- Tinky Winkytop 3 0 of 10 (avg 13%) · league rank Middle (11%)
- Shattertop 3 0 of 10 (avg 13%) · league rank Bottom 34% (8.9%)
Killer Clowns: Power 58.2, #8. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).