Team report · Lower league

North West

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1200m 24 gate madness

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North West
  • Work from hometop 3 3 of 17 (avg 13%) · league rank Top 3% (17%)
  • Ibratop 3 6 of 17 (avg 13%) · league rank Top 5% (17%)
  • Arc Raidertop 3 1 of 17 (avg 13%) · league rank Top 7% (16%)
  • J J Gabrieltop 3 4 of 17 (avg 13%) · league rank Top 7% (16%)
  • Speedy Freaktop 3 6 of 17 (avg 13%) · league rank Top 8% (16%)
  • Nanitop 3 2 of 17 (avg 13%) · league rank Top 11% (16%)
  • Carricktop 3 3 of 17 (avg 13%) · league rank Top 25% (14%)
  • Ceciliatop 3 3 of 17 (avg 13%) · league rank Top 37% (13%)
  • Ascendtop 3 1 of 17 (avg 13%) · league rank Middle (10%)
  • Radicalised WFHtop 3 0 of 17 (avg 13%) · league rank Bottom 21% (8.1%)
  • Expensive Earth top 3 0 of 17 (avg 13%) · league rank Bottom 18% (7.7%)
  • Twattop 3 0 of 17 (avg 13%) · league rank Bottom 7% (6.6%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).