Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 0% 2r · 1.0/map | 0% 2r · 0.7/map | 25% 4r · 17th · 2.0/map | 0% 1r · 0.6/map | 73% 4r · 5th · 3.2/map | 40% 10r · 17th · 5.1/map | |
| 22 gate WTA | 42% 5r · 13th · 3.1/map | 84% 6r · 3rd · 1.9/map | 100% 2r · 1.7/map | 67% 6r · 6th · 2.0/map | 100% 2r · 0.1/map | 50% 4r · 11th · 3.3/map | 88% 3r · 1st · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- Work from hometop 3 0 of 2 (avg 13%) · league rank Top 3% (17%)
- Ibratop 3 0 of 1 (avg 13%) · league rank Top 5% (17%)
- J J Gabrieltop 3 0 of 2 (avg 13%) · league rank Top 7% (16%)
- Speedy Freaktop 3 0 of 2 (avg 13%) · league rank Top 8% (16%)
- Nanitop 3 0 of 2 (avg 13%) · league rank Top 11% (16%)
- Hoofeytop 3 0 of 2 (avg 13%) · league rank Top 23% (14%)
- Carricktop 3 1 of 2 (avg 13%) · league rank Top 25% (14%)
- Ceciliatop 3 0 of 2 (avg 13%) · league rank Top 37% (13%)
- Left Eye Lopeztop 3 0 of 2 (avg 13%) · league rank Bottom 37% (9.8%)
- Expensive Earth top 3 0 of 2 (avg 13%) · league rank Bottom 18% (7.7%)
- Snow Phantomtop 3 0 of 1 (avg 13%) · league rank Bottom 13% (7.2%)
- Twattop 3 0 of 2 (avg 13%) · league rank Bottom 7% (6.6%)
- Ok Blood Sprintertop 3 0 of 2 (avg 13%) · league rank Bottom 5% (6.5%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).