Team report · all teams

North West

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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North West
  • Couch Potatotop 3 8 of 29 (avg 13%) · league rank Top 20% (15%)
  • Carricktop 3 3 of 29 (avg 13%) · league rank Top 23% (14%)
  • Nanitop 3 6 of 29 (avg 13%) · league rank Top 26% (14%)
  • Ascendtop 3 3 of 29 (avg 13%) · league rank Top 29% (13%)
  • Ceciliatop 3 6 of 29 (avg 13%) · league rank Top 30% (13%)
  • Ibratop 3 5 of 29 (avg 13%) · league rank Middle (11%)
  • Speedy Freaktop 3 2 of 29 (avg 13%) · league rank Middle (9.9%)
  • Work from hometop 3 3 of 29 (avg 13%) · league rank Middle (9.9%)
  • Living Miragetop 3 3 of 29 (avg 13%) · league rank Middle (9.2%)
  • Hoofeytop 3 1 of 29 (avg 13%) · league rank Bottom 34% (8.4%)
  • Twattop 3 0 of 29 (avg 13%) · league rank Bottom 7% (6.3%)
  • Expensive Earth top 3 0 of 29 (avg 13%) · league rank Bottom 1% (6.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).