Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 33% 6r · 21st · 1.0/map | 67% 3r · 3rd · 0.6/map | 58% 12r · 10th · 2.0/map | 67% 3r · 5th · 0.5/map | 54% 17r · 14th · 3.0/map | 38% 29r · 22nd · 5.0/map | |
| 22 gate WTA | 76% 17r · 1st · 2.8/map | 42% 12r · 21st · 1.9/map | 60% 9r · 9th · 1.5/map | 67% 12r · 5th · 2.0/map | — | 56% 19r · 15th · 3.2/map | 33% 6r · 22nd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 24 gate madness
✕ close- Ibratop 3 2 of 12 (avg 13%) · league rank Top 4% (18%)
- Carricktop 3 4 of 12 (avg 13%) · league rank Top 5% (17%)
- Arc Raidertop 3 1 of 12 (avg 13%) · league rank Top 8% (16%)
- J J Gabrieltop 3 3 of 12 (avg 13%) · league rank Top 8% (16%)
- Nanitop 3 3 of 12 (avg 13%) · league rank Top 14% (15%)
- Work from hometop 3 2 of 12 (avg 13%) · league rank Top 14% (15%)
- Speedy Freaktop 3 4 of 12 (avg 13%) · league rank Top 20% (14%)
- Ascendtop 3 1 of 12 (avg 13%) · league rank Top 37% (13%)
- Ceciliatop 3 1 of 12 (avg 13%) · league rank Middle (12%)
- Radicalised WFHtop 3 0 of 12 (avg 13%) · league rank Bottom 18% (7.8%)
- Expensive Earth top 3 0 of 12 (avg 13%) · league rank Bottom 4% (6.5%)
- Ok Blood Sprintertop 3 0 of 12 (avg 13%) · league rank Bottom 1% (6.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).