Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 33% 6r · 21st · 1.0/map | 67% 3r · 3rd · 0.6/map | 58% 12r · 10th · 2.0/map | 67% 3r · 5th · 0.5/map | 54% 17r · 14th · 3.0/map | 38% 29r · 22nd · 5.0/map | |
| 22 gate WTA | 76% 17r · 1st · 2.8/map | 42% 12r · 21st · 1.9/map | 60% 9r · 9th · 1.5/map | 67% 12r · 5th · 2.0/map | — | 56% 19r · 15th · 3.2/map | 33% 6r · 22nd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 22 gate WTA
✕ close- Carrickwon 1 of 6 (avg 4.5%) · league rank Top 18% (5.8%)
- Naniwon 0 of 6 (avg 4.5%) · league rank Top 20% (5.5%)
- Couch Potatowon 0 of 6 (avg 4.5%) · league rank Top 22% (5.5%)
- Ceciliawon 0 of 6 (avg 4.5%) · league rank Top 28% (4.9%)
- Ascendwon 1 of 6 (avg 4.5%) · league rank Top 29% (4.8%)
- Ibrawon 0 of 6 (avg 4.5%) · league rank Middle (4.1%)
- Arc Raiderwon 0 of 6 (avg 4.5%) · league rank Middle (3.5%)
- Blazing Crystalwon 0 of 6 (avg 4.5%) · league rank Bottom 28% (2.6%)
- Twatwon 0 of 6 (avg 4.5%) · league rank Bottom 5% (2.3%)
- Expensive Earth won 0 of 6 (avg 4.5%) · league rank Bottom 1% (2.3%)
- Left Eye Lopezwon 0 of 6 (avg 4.5%) · league rank Bottom 1% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).