North West vs Killer Clowns
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 67%6r 67%6r | 100%4r 100%2r | 67%6r 50%6r | —0r —0r | |||
| 6 gate madness | 17%6r 50%6r | —0r —0r | 33%6r 80%5r | 50%6r 67%6r | 33%6r 67%6r | ||
| 12 gate madness | —0r —0r | 50%6r 33%6r | 33%3r 100%2r | 33%6r 83%6r | |||
| 24 gate madness | 83%6r 83%6r | 60%5r 100%5r | —0r —0r | 67%6r 50%6r | 67%3r 100%1r | ||
| 4 gate WTA | 50%6r 33%6r | 40%5r 0%4r | 50%6r 67%6r | 79%8r 58%6r | 67%6r 67%6r | ||
| 6 gate WTA | 33%6r 50%6r | 25%4r 75%4r | 50%6r 60%5r | 67%6r 100%6r | 63%8r 49%7r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 21 races with 3+ rounds for both teams, you're ahead in 7, behind in 11 and level in 3.
- 1600m 1v1 67% vs 50%
- 1400m 4 gate WTA 40% vs 0%
- 1800m 4 gate WTA 79% vs 58%
- 2000m 12 gate madness 33% vs 83%
- 1600m 6 gate madness 33% vs 80%
- 1200m 24 gate madness 60% vs 100%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Measure, so a common race counts for more than a rare one.
Killer Clowns: Power 65.9, #1. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).