Team report · Lower league

North West

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Carrick1111.2× avg
Cecilia1110.8× avg
Couch Potato621.4× avg
Work from home561.6× avg
Twat530.5× avg
J J Gabriel401.2× avg
Expensive Earth 350.3× avg
Nani291.0× avg
Left Eye Lopez290.2× avg
Hoofey280.3× avg
Ok Blood Sprinter270.0× avg
Blazing Crystal251.4× avg
Living Mirage190.8× avg
Ascend171.0× avg
Speedy Freak171.1× avg
Ibra170.5× avg
Snow Phantom151.0× avg
Anora151.0× avg
S Nova121.2× avg
Arc Raider70.0× avg
Ember Apex61.0× avg
Radicalised WFH50.0× avg
Raging Vanguard20.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Killer Clowns: Power 65.9, #1. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).