Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Work from hometop 3 4 of 11 (avg 13%) · league rank Top 1% (20%)
- Nanitop 3 5 of 11 (avg 13%) · league rank Top 4% (17%)
- Ibratop 3 1 of 11 (avg 13%) · league rank Top 5% (17%)
- Arc Raidertop 3 2 of 11 (avg 13%) · league rank Top 6% (17%)
- Speedy Freaktop 3 3 of 11 (avg 13%) · league rank Top 7% (16%)
- J J Gabrieltop 3 1 of 11 (avg 13%) · league rank Top 9% (16%)
- Ceciliatop 3 1 of 11 (avg 13%) · league rank Top 27% (14%)
- Radicalised WFHtop 3 1 of 11 (avg 13%) · league rank Bottom 29% (8.8%)
- Left Eye Lopeztop 3 0 of 11 (avg 13%) · league rank Bottom 21% (7.9%)
- Expensive Earth top 3 0 of 11 (avg 13%) · league rank Bottom 8% (6.7%)
- Twattop 3 0 of 11 (avg 13%) · league rank Bottom 6% (6.6%)
- Ok Blood Sprintertop 3 0 of 11 (avg 13%) · league rank Bottom 2% (6.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).