Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 100% 3r · 1st · 2.0/map | 33% 3r · 13th · 1.1/map | 50% 6r · 9th · 2.0/map | — | 61% 5r · 6th · 1.7/map | ||
| 6 gate WTA | — | 33% 3r · 15th · 1.5/map | 67% 9r · 3rd · 3.0/map | ||||
| 16 gate WTA | 33% 3r · 12th · 1.1/map | 67% 3r · 6th · 2.0/map | 33% 3r · 10th · 0.9/map | — | 67% 6r · 1st · 2.0/map | ||
| 24 gate WTA | 33% 3r · 10th · 1.0/map | 33% 3r · 13th · 1.0/map | 67% 6r · 5th · 3.4/map | 50% 2r · 0.8/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 24 gate WTA
✕ close- Ibrawon 0 of 1 (avg 4.2%) · league rank Top 3% (7.0%)
- Carrickwon 1 of 3 (avg 4.2%) · league rank Top 4% (6.7%)
- Arc Raiderwon 0 of 1 (avg 4.2%) · league rank Top 6% (6.2%)
- J J Gabrielwon 0 of 3 (avg 4.2%) · league rank Top 9% (5.9%)
- Naniwon 0 of 2 (avg 4.2%) · league rank Top 12% (5.6%)
- Speedy Freakwon 0 of 2 (avg 4.2%) · league rank Top 18% (5.1%)
- Work from homewon 0 of 3 (avg 4.2%) · league rank Top 22% (4.9%)
- Ascendwon 0 of 1 (avg 4.2%) · league rank Top 38% (4.1%)
- Raging Vanguardwon 0 of 1 (avg 4.2%)
- Ember Apexwon 0 of 1 (avg 4.2%)
- Speed Xwon 0 of 1 (avg 4.2%)
- Amazing Gabrielwon 0 of 1 (avg 4.2%)
- Hoofeywon 0 of 2 (avg 4.2%)
- Ok Blood Sprinterwon 0 of 2 (avg 4.2%)
- Snow Phantomwon 0 of 2 (avg 4.2%)
- Ceciliawon 0 of 3 (avg 4.2%) · league rank Middle (3.8%)
- Radicalised WFHwon 0 of 1 (avg 4.2%) · league rank Bottom 15% (2.2%)
- Twatwon 0 of 3 (avg 4.2%) · league rank Bottom 5% (2.1%)
- Expensive Earth won 0 of 3 (avg 4.2%) · league rank Bottom 2% (2.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).