Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 44% 18r · 24th · 2.0/map | 46% 12r · 20th · 1.3/map | 62% 18r · 7th · 1.9/map | — | 56% 15r · 16th · 1.6/map | ||
| 6 gate WTA | 51% 19r · 18th · 2.2/map | 43% 15r · 30th · 1.6/map | 48% 27r · 24th · 2.9/map | ||||
| 16 gate WTA | 55% 10r · 20th · 1.1/map | 56% 18r · 14th · 2.0/map | 56% 9r · 17th · 0.9/map | 50% 6r · 16th · 0.5/map | 44% 18r · 25th · 2.0/map | ||
| 24 gate WTA | 67% 9r · 9th · 1.0/map | 89% 9r · 2nd · 1.0/map | 48% 31r · 24th · 3.3/map | 17% 6r · 32nd · 0.8/map | 0% 1r · 0.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate WTA
✕ close- Carrickwon 0 of 1 (avg 4.2%) · league rank Top 12% (5.3%)
- Naniwon 0 of 1 (avg 4.2%) · league rank Top 13% (5.1%)
- Couch Potatowon 0 of 1 (avg 4.2%) · league rank Top 15% (5.0%)
- Ceciliawon 0 of 1 (avg 4.2%) · league rank Top 21% (4.5%)
- Ascendwon 0 of 1 (avg 4.2%) · league rank Top 23% (4.4%)
- Ibrawon 0 of 1 (avg 4.2%) · league rank Top 34% (3.8%)
- Arc Raiderwon 0 of 1 (avg 4.2%) · league rank Middle (3.1%)
- Living Miragewon 0 of 1 (avg 4.2%) · league rank Middle (2.8%)
- Hoofeywon 0 of 1 (avg 4.2%) · league rank Bottom 35% (2.5%)
- Twatwon 0 of 1 (avg 4.2%) · league rank Bottom 7% (2.1%)
- Ok Blood Sprinterwon 0 of 1 (avg 4.2%) · league rank Bottom 7% (2.1%)
- Expensive Earth won 0 of 1 (avg 4.2%) · league rank Bottom 2% (2.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).