Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 44% 16r · 25th · 2.0/map | 50% 12r · 17th · 1.4/map | 56% 16r · 10th · 2.0/map | — | 68% 15r · 8th · 1.8/map | ||
| 6 gate WTA | 63% 20r · 8th · 2.3/map | 58% 14r · 12th · 1.7/map | 33% 24r · 27th · 3.0/map | ||||
| 16 gate WTA | 61% 11r · 11th · 1.1/map | 62% 16r · 8th · 2.0/map | 88% 8r · 3rd · 0.9/map | 33% 6r · 17th · 0.6/map | 31% 16r · 28th · 2.0/map | ||
| 24 gate WTA | 50% 8r · 18th · 1.0/map | 75% 8r · 6th · 1.0/map | 42% 29r · 23rd · 3.5/map | 29% 7r · 24th · 0.8/map | 33% 3r · 2nd · 0.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 16 gate WTA
✕ close- Ibrawon 3 of 16 (avg 6.3%) · league rank Top 3% (9.7%)
- Arc Raiderwon 0 of 16 (avg 6.3%) · league rank Top 6% (8.8%)
- J J Gabrielwon 1 of 16 (avg 6.3%) · league rank Top 9% (8.4%)
- Naniwon 3 of 16 (avg 6.3%) · league rank Top 12% (8.0%)
- Work from homewon 2 of 16 (avg 6.3%) · league rank Top 16% (7.7%)
- Speedy Freakwon 0 of 16 (avg 6.3%) · league rank Top 21% (7.5%)
- Ceciliawon 1 of 16 (avg 6.3%) · league rank Middle (5.9%)
- Twatwon 0 of 16 (avg 6.3%) · league rank Bottom 5% (3.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).