North West vs Killer Clowns
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 63%11r 56%16r | 33%3r 76%5r | 0%1r 25%5r | 33%3r 50%4r | 83%6r 38%12r | 33%3r 75%5r | 39%5r 28%12r |
| 6 gate madness | 33%6r 10%11r | 67%6r 86%11r | 33%3r 26%5r | 67%3r 24%5r | 100%5r 35%12r | 58%5r 77%8r | |
| 12 gate WTA | 100%3r 25%4r | 67%3r 75%4r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 14 races with 3+ rounds for both teams, you're ahead in 8, behind in 6 and level in 0.
- 2000m 6 gate madness 100% vs 35%
- 1800m 1v1 83% vs 38%
- 1600m 6 gate madness 67% vs 24%
- 1200m 6 gate madness 67% vs 86%
- 2200m 6 gate madness 58% vs 77%
- 1800m 12 gate WTA 67% vs 75%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Anchor, so a common race counts for more than a rare one.
Killer Clowns: Power 53.2, #13. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).