Compare with
Power
58.3
2nd of 40 on Anchor
Standings
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Matches
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Next match
None scheduled
Best map
Miracles
Power 59.7 · 8th · 8–3
Worst map
Glory
Power 54.6 · 14th · 6–3
Above average
Anchor
Power 58.3 · 2nd · 9–3
Above average
Measure
Power 55.9 · 10th · 7–4
Where do we lose the most points?
1800m 1v140%
1400m 1v143%
2000m 6 gate madness43%
Where we win them
1000m 1v170%
1200m 6 gate madness63%
2200m 1v162%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
Radicalised WFH0.0× avg
Hoofey0.9× avg
Carrick0.9× avg
Carrying us
Nani1.5× avg
Work from home1.3× avg
Cecilia1.2× avg
Where are they better than us?
Pick a team to compare with.
› Roster · 19 coresby distance type
Sprint · 13
- Ok Blood SprinterSprint
- TwatSprint-Mid
- Living MirageSprint-Mid
- Expensive Earth Sprint
- Work from homeSprint
- J J GabrielSprint
- Left Eye LopezSprint
- HoofeySprint-Mid
- Amazing GabrielSprint
- Speed XSprint
- CunhaSprint
- Solar EmpressSprint
- Working Up A BlazeSprint
Mid · 3
- CarrickMid
- CeciliaMid
- Snow PhantomAll-Rounder
Marathon · 3
- Blazing CrystalMid-Marathon
- God Let Me Be BackMarathon
- AnoraMid-Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).