Compare with
Power
53.5
12th of 33 on Anchor
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 59.7 · 14th · 3–3
Worst map
Measure
Power 42.1 · 25th · 0–1
Above average
Glory
Power 53.9 · 13th · 4–4
Above average
Anchor
Power 53.5 · 12th · 6–0
Where do we lose the most points?
2200m 6 gate madness33%
2200m 1v145%
1200m 6 gate madness47%
Where we win them
1000m 1v163%
1000m 6 gate madness69%
1600m 6 gate madness67%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
Hoofey0.5× avg
Ascend0.8× avg
J J Gabriel0.9× avg
Carrying us
Nani3.0× avg
Couch Potato1.2× avg
Cecilia1.1× avg
Where are they better than us?
1400m 1v148 vs 68%
2200m 1v145 vs 53%
2200m 6 gate madness33 vs 41%
Where we're better
1000m 6 gate madness69 vs 41%
1000m 1v163 vs 47%
› Roster · 19 coresby distance type
Sprint · 13
- Ok Blood SprinterSprint
- TwatSprint-Mid
- Living MirageSprint-Mid
- Expensive Earth Sprint
- Work from homeSprint
- J J GabrielSprint
- Left Eye LopezSprint
- HoofeySprint-Mid
- Amazing GabrielSprint
- Speed XSprint
- CunhaSprint
- Solar EmpressSprint
- Working Up A BlazeSprint
Mid · 3
- CarrickMid
- CeciliaMid
- Snow PhantomAll-Rounder
Marathon · 3
- Blazing CrystalMid-Marathon
- God Let Me Be BackMarathon
- AnoraMid-Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).