Compare with
vsyours vs Killer Clowns's
Carrick is ahead in 16 of the 30 races they both run, Pinky Star in 8. Biggest edge: 1400m 24 gate WTA (6.7% vs 3.4%); biggest gap: 2200m 24 gate madness (14% vs 19%).
| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | Top 35%52% —not run | Top 34%53% —not run | Bottom 36%51% —not run | Bottom 26%50% —not run | —not run Top 24%57% | ||
| 6 gate madness | Top 32%52% Bottom 13%47% | Top 29%53% —not run | Middle51% Top 19%55% | Bottom 32%50% Top 15%57% | Bottom 24%48% Top 15%59% | ||
| 12 gate madness | Top 7%30% Bottom 34%23% | Top 29%29% Top 26%29% | Top 33%28% Top 8%31% | ||||
| 24 gate madness | Middle12% Bottom 33%9.3% | Top 25%14% Bottom 30%9.0% | Top 5%17% Middle11% | Top 2%18% Middle13% | Top 11%16% Top 22%15% | Top 23%14% Top 5%19% | |
| 4 gate WTA | Top 11%30% —not run | Top 35%28% Top 32%28% | Middle27% Top 12%30% | —not run Top 13%32% | |||
| 6 gate WTA | —not run Bottom 28%15% | Top 6%21% Bottom 36%17% | Top 28%20% Top 39%19% | Top 35%19% Top 14%21% | Bottom 38%18% Top 13%23% | ||
| 12 gate WTA | Top 15%11% Top 36%9.5% | ||||||
| 16 gate WTA | —not run Middle5.4% | Top 4%9.7% Middle6.2% | Top 13%8.6% Top 36%7.0% | Top 25%7.6% Top 9%9.4% | |||
| 22 gate WTA | —not run Bottom 29%2.9% | Top 22%5.3% —not run | Top 3%7.2% Middle3.8% | Top 3%7.5% Middle4.4% | Top 14%6.5% —not run | Top 11%6.2% Top 14%5.9% | Top 18%5.8% Top 9%6.9% |
| 24 gate WTA | Top 21%4.9% —not run | Top 4%6.7% Middle3.4% | Top 3%7.0% Middle4.0% | Top 8%6.1% Top 31%4.5% | Top 12%5.3% —not run |
Left = Carrick, right = Pinky Star: league rank and chance of earning the point. Green = 10%+ more likely than the other, red = less likely; “not run” = fewer than 3 league races of that race. In 1v1s, h2h is the chance Carrick beats Pinky Star head to head.
Killer Clowns: Power 58.2, #8. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).