Rounds won by segment
Each box: win % ยท rounds played ยท league rank ยท times it comes up per map ยท green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the โ/mapโ figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 24 gate madness
โ close- Mustardtop 3 2 of 14 (avg 13%) ยท league rank Top 3% (18%)
- Press Playtop 3 3 of 14 (avg 13%) ยท league rank Top 6% (17%)
- EZ Mid-Queentop 3 3 of 14 (avg 13%) ยท league rank Top 9% (16%)
- Straight Outta Salfordtop 3 4 of 14 (avg 13%) ยท league rank Top 16% (15%)
- Just For Metop 3 2 of 14 (avg 13%) ยท league rank Top 18% (15%)
- Game Ontop 3 0 of 14 (avg 13%) ยท league rank Top 22% (14%)
- EZ Midtop 3 1 of 14 (avg 13%) ยท league rank Top 27% (14%)
- Short & Fasttop 3 3 of 14 (avg 13%) ยท league rank Top 29% (14%)
- Fast Enoughtop 3 5 of 14 (avg 13%) ยท league rank Top 33% (13%)
- Game Overtop 3 0 of 14 (avg 13%) ยท league rank Top 33% (13%)
- King of Firetop 3 0 of 14 (avg 13%) ยท league rank Middle (12%)
- Press my Gtop 3 3 of 14 (avg 13%) ยท league rank Middle (12%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ30).