Team report · Pro league · beta

🐑BLACK SHEEP🐑

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Mamba Spin361.2× avg
Just For Me361.5× avg
Kasparov341.6× avg
Magma General321.0× avg
Kaspin320.3× avg
Not a femme321.7× avg
Waspita X301.4× avg
Short & Fast302.8× avg
Game On300.9× avg
Press Play300.0× avg
EZ Mid280.4× avg
Mambo #5260.4× avg
War X260.4× avg
Femme Air261.1× avg
Waspa X262.2× avg
Fire Seductress260.0× avg
Test Play260.5× avg
Barbie Girl221.2× avg
King of Fire221.2× avg
No Class220.6× avg
Scroll Up201.5× avg
Tested201.3× avg
Airstream161.1× avg
Magic Test160.7× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

🎲Team Fingerprint.com🎲: Power 60.6, #3. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).