Team report · Pro league · beta

🐑BLACK SHEEP🐑

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1800m 24 gate madness

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🐑BLACK SHEEP🐑
  • EZ Midtop 3 1 of 4 (avg 13%) · league rank Top 9% (16%)
  • Just For Metop 3 1 of 4 (avg 13%) · league rank Top 11% (16%)
  • Kaspintop 3 0 of 4 (avg 13%) · league rank Top 12% (16%)
  • Waspita Xtop 3 1 of 4 (avg 13%) · league rank Top 18% (15%)
  • Kasparovtop 3 1 of 4 (avg 13%) · league rank Top 18% (15%)
  • Waspa Xtop 3 1 of 4 (avg 13%) · league rank Top 22% (14%)
  • Not a femmetop 3 0 of 4 (avg 13%) · league rank Top 28% (13%)
  • Femme Airtop 3 0 of 4 (avg 13%) · league rank Middle (11%)
  • Mamba Spintop 3 2 of 4 (avg 13%) · league rank Middle (10%)
  • Magma Generaltop 3 0 of 4 (avg 13%) · league rank Middle (9.8%)
  • War Xtop 3 0 of 4 (avg 13%) · league rank Bottom 38% (9.5%)
  • Mambo #5top 3 0 of 4 (avg 13%) · league rank Bottom 14% (7.1%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).