Team report · Pro league · beta

🐑BLACK SHEEP🐑

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 22 gate WTA

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🐑BLACK SHEEP🐑
  • Just For Mewon 0 of 6 (avg 4.5%) · league rank Top 4% (7.1%)
  • Kaspinwon 0 of 6 (avg 4.5%) · league rank Top 6% (6.8%)
  • Magma Generalwon 0 of 6 (avg 4.5%) · league rank Top 7% (6.7%)
  • Short & Fastwon 0 of 6 (avg 4.5%) · league rank Top 9% (6.5%)
  • EZ Midwon 0 of 6 (avg 4.5%) · league rank Top 13% (6.0%)
  • Game Onwon 0 of 6 (avg 4.5%) · league rank Top 26% (5.2%)
  • Kasparovwon 0 of 6 (avg 4.5%) · league rank Top 33% (4.9%)
  • Waspita Xwon 0 of 2 (avg 4.5%)
  • Fire Seductresswon 0 of 2 (avg 4.5%)
  • Test Playwon 0 of 2 (avg 4.5%)
  • Not a femmewon 0 of 6 (avg 4.5%) · league rank Middle (3.6%)
  • Mamba Spinwon 0 of 6 (avg 4.5%) · league rank Bottom 19% (2.6%)
  • Press Playwon 0 of 6 (avg 4.5%) · league rank Bottom 18% (2.5%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).