Team report · Pro league · beta

🐑BLACK SHEEP🐑

Team vault →
Compare with

Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

✕ close
🐑BLACK SHEEP🐑
  • Scroll Uptop 3 13 of 59 (avg 13%) · league rank Top 5% (19%)
  • Waspita Xtop 3 11 of 59 (avg 13%) · league rank Top 5% (19%)
  • Kasparovtop 3 13 of 59 (avg 13%) · league rank Top 6% (18%)
  • Not a femmetop 3 14 of 59 (avg 13%) · league rank Top 7% (18%)
  • Femme Airtop 3 9 of 59 (avg 13%) · league rank Top 8% (18%)
  • Kaspintop 3 12 of 59 (avg 13%) · league rank Top 8% (18%)
  • Vaportop 3 11 of 59 (avg 13%) · league rank Top 10% (17%)
  • EZ Long Freaktop 3 12 of 59 (avg 13%) · league rank Top 11% (17%)
  • Kaspa Airtop 3 8 of 59 (avg 13%) · league rank Top 12% (17%)
  • EZ Midtop 3 7 of 59 (avg 13%) · league rank Top 15% (16%)
  • EZ Mid-Queentop 3 5 of 59 (avg 13%) · league rank Top 20% (15%)
  • Just For Metop 3 3 of 59 (avg 13%) · league rank Middle (11%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).