Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 58% 12r · 15th · 1.0/map | 67% 6r · 5th · 0.7/map | 75% 24r · 1st · 2.0/map | 80% 5r · 2nd · 0.5/map | 59% 33r · 10th · 3.2/map | 74% 59r · 3rd · 5.1/map | |
| 22 gate WTA | 54% 31r · 17th · 3.1/map | 61% 23r · 9th · 2.0/map | 48% 17r · 21st · 1.6/map | 58% 24r · 10th · 2.0/map | — | 69% 36r · 2nd · 3.2/map | 75% 12r · 5th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 22 gate WTA
✕ close- Waspita Xwon 0 of 12 (avg 4.5%) · league rank Top 3% (8.0%)
- Scroll Upwon 1 of 12 (avg 4.5%) · league rank Top 5% (7.6%)
- Kasparovwon 1 of 12 (avg 4.5%) · league rank Top 5% (7.5%)
- Not a femmewon 0 of 12 (avg 4.5%) · league rank Top 7% (7.3%)
- Femme Airwon 0 of 12 (avg 4.5%) · league rank Top 7% (7.2%)
- Kaspinwon 3 of 12 (avg 4.5%) · league rank Top 7% (7.1%)
- Kaspa Airwon 2 of 12 (avg 4.5%) · league rank Top 8% (7.0%)
- Vaporwon 0 of 12 (avg 4.5%) · league rank Top 9% (6.9%)
- EZ Long Freakwon 1 of 12 (avg 4.5%) · league rank Top 15% (6.1%)
- EZ Midwon 1 of 12 (avg 4.5%) · league rank Top 16% (5.9%)
- EZ Mid-Queenwon 0 of 12 (avg 4.5%) · league rank Top 25% (5.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).