Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 23 races with 3+ rounds, you're above average in 17, below in 6 and about average in 0.
- 2200m 24 gate madness 100% vs 50%
- 2000m 4 gate WTA 100% vs 50%
- 1800m 6 gate WTA 100% vs 50%
- 1600m 6 gate madness 25% vs 50%
- 1600m 1v1 40% vs 50%
- 1400m 12 gate madness 40% vs 50%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Measure, so a common race counts for more than a rare one.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).