Team report · all teams · beta

🐑BLACK SHEEP🐑

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1000m 24 gate madness

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🐑BLACK SHEEP🐑
  • Game Ontop 3 1 of 5 (avg 13%) · league rank Top 6% (17%)
  • Straight Outta Salfordtop 3 0 of 5 (avg 13%) · league rank Top 9% (16%)
  • Fast Enoughtop 3 0 of 5 (avg 13%) · league rank Top 10% (16%)
  • Press my Gtop 3 0 of 5 (avg 13%) · league rank Top 10% (16%)
  • Game Overtop 3 2 of 5 (avg 13%) · league rank Top 12% (16%)
  • King of Firetop 3 0 of 5 (avg 13%) · league rank Top 12% (16%)
  • Press Playtop 3 4 of 5 (avg 13%) · league rank Top 14% (15%)
  • EZ Midtop 3 1 of 5 (avg 13%) · league rank Top 16% (15%)
  • Short & Fasttop 3 0 of 5 (avg 13%) · league rank Top 17% (15%)
  • Just For Metop 3 1 of 5 (avg 13%) · league rank Top 20% (14%)
  • Test Playtop 3 0 of 5 (avg 13%) · league rank Top 29% (13%)
  • Last Girltop 3 0 of 5 (avg 13%) · league rank Middle (10%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).