Team report · Pro league · beta

🐑BLACK SHEEP🐑

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1200m 24 gate WTA

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🐑BLACK SHEEP🐑
  • Straight Outta Salfordwon 0 of 8 (avg 4.2%) · league rank Top 5% (6.3%)
  • Game Overwon 1 of 8 (avg 4.2%) · league rank Top 7% (6.1%)
  • Test Playwon 1 of 8 (avg 4.2%) · league rank Top 10% (5.8%)
  • Press Playwon 0 of 8 (avg 4.2%) · league rank Top 13% (5.5%)
  • Game Onwon 2 of 8 (avg 4.2%) · league rank Top 14% (5.5%)
  • King of Firewon 1 of 8 (avg 4.2%) · league rank Top 15% (5.4%)
  • Just For Mewon 0 of 8 (avg 4.2%) · league rank Top 20% (5.1%)
  • Fast Enoughwon 0 of 8 (avg 4.2%) · league rank Top 25% (4.6%)
  • Short & Fastwon 0 of 8 (avg 4.2%) · league rank Top 34% (4.2%)
  • Mustardwon 1 of 8 (avg 4.2%) · league rank Top 35% (4.1%)
  • Press my Gwon 0 of 8 (avg 4.2%) · league rank Middle (3.7%)
  • Last Girlwon 0 of 8 (avg 4.2%) · league rank Bottom 23% (2.4%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).