Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Barbie Girl | 33 | 0.7× avg | ||
| Mamba Spin | 29 | 1.0× avg | ||
| Just For Me | 28 | 1.0× avg | ||
| Magic Test | 23 | 1.4× avg | — | |
| EZ Mid | 22 | 1.0× avg | ||
| Magma General | 19 | 0.9× avg | ||
| Short & Fast | 16 | 1.4× avg | — | |
| Waspita X | 11 | 0.8× avg | ||
| No Class | 9 | 0.9× avg | — | |
| Waspa X | 9 | 1.3× avg | — | |
| Game On | 8 | 1.3× avg | — | |
| Scroll Up | 7 | 1.7× avg | — | |
| Press Play | 6 | 1.5× avg | — | |
| Crimson Siren | 6 | 1.7× avg | — | — |
| Fire Seductress | 4 | 0.0× avg | — | |
| Kaspin | 4 | 3.0× avg | — | |
| Kasparov | 4 | 0.0× avg | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
🎲Team Fingerprint.com🎲: Power 54.1, #4. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).