Compare with
Power
51.7
18th of 40 on Anchor
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 65.5 · 1st · 10–2
Worst map
Anchor
Power 51.7 · 18th · 4–3
Above average
Glory
Power 58.7 · 5th · 7–1
Above average
Measure
Power 58.2 · 6th · 10–2
Where do we lose the most points?
1000m 6 gate madness29%
1400m 1v133%
2200m 6 gate madness46%
Where we win them
1600m 6 gate madness64%
1200m 6 gate madness58%
2200m 1v158%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
About average
54% of rounds · 11th of 40 · 26 rounds
0%league average 50%100%
Which cores are costing us?
Short & Fast0.5× avg
EZ Mid-Queen0.5× avg
Waspita X0.6× avg
Carrying us
Just For Me1.5× avg
Scroll Up1.4× avg
Game On1.2× avg
Where are they better than us?
Pick a team to compare with.
› Roster · 25 coresby distance type
Sprint · 11
- Short & FastSprint
- Fire SeductressSprint
- Game OnSprint
- Just For MeSprint-Mid
- Magic TestSprint
- Press PlaySprint
- No ClassSprint
- Test PlaySprint
- King of FireSprint
- Metallic GhostSprint
- Guess BoySprint
Marathon · 12
- Mamba SpinMid-Marathon
- KasparovMarathon
- KaspinMarathon
- Scroll UpMid-Marathon
- Magma GeneralMarathon
- AirstreamMid-Marathon
- Femme AirMarathon
- Not a femmeMarathon
- Waspa XMarathon
- Mambo #5Marathon
- KaspaMid-Marathon
- LaloMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).