Compare with
Power
46.8
23rd of 33 on Anchor
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 74.6 · 1st · 7–0
Worst map
Anchor
Power 46.8 · 23rd · 1–2
Above average
Measure
Power 66.2 · 1st · 5–0
Above average
Glory
Power 65.5 · 1st · 5–0
Where do we lose the most points?
1200m 6 gate madness22%
1000m 6 gate madness22%
1600m 6 gate madness33%
Where we win them
1800m 1v178%
2200m 6 gate madness67%
2000m 6 gate madness60%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
About average
49% of rounds · 18th of 33 · 12 rounds
0%league average 50%100%
Which cores are costing us?
Press Play0.5× avg
Scroll Up0.8× avg
Short & Fast0.8× avg
Carrying us
EZ Mid-Queen1.6× avg
Game On1.4× avg
EZ Long Freak1.2× avg
Where are they better than us?
1600m 6 gate madness33 vs 64%
1200m 6 gate madness22 vs 43%
1000m 1v149 vs 61%
Where we're better
2200m 1v154 vs 26%
1800m 1v178 vs 61%
› Roster · 25 coresby distance type
Sprint · 11
- Short & FastSprint
- Fire SeductressSprint
- Game OnSprint
- Just For MeSprint-Mid
- Magic TestSprint
- Press PlaySprint
- No ClassSprint
- Test PlaySprint
- King of FireSprint
- Metallic GhostSprint
- Guess BoySprint
Marathon · 12
- Mamba SpinMid-Marathon
- KasparovMarathon
- KaspinMarathon
- Scroll UpMid-Marathon
- Magma GeneralMarathon
- AirstreamMid-Marathon
- Femme AirMarathon
- Not a femmeMarathon
- Waspa XMarathon
- Mambo #5Marathon
- KaspaMid-Marathon
- LaloMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).