Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 49% 12r · 18th · 3.8/map | — | 55% 9r · 12th · 2.7/map | — | 78% 8r · 3rd · 2.6/map | — | 54% 10r · 13th · 3.2/map |
| 6 gate madness | 22% 8r · 31st · 2.5/map | 22% 10r · 32nd · 3.3/map | — | 33% 6r · 23rd · 2.2/map | 60% 8r · 11th · 2.7/map | 67% 6r · 7th · 1.9/map | |
| 12 gate WTA | 33% 3r · 22nd · 1.0/map | 33% 3r · 21st · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 12 gate WTA
✕ close- EZ Midwon 0 of 3 (avg 8.3%) · league rank Top 14% (11%)
- Just For Mewon 0 of 3 (avg 8.3%) · league rank Top 16% (11%)
- Kaspinwon 0 of 1 (avg 8.3%) · league rank Top 17% (11%)
- EZ Mid-Queenwon 1 of 3 (avg 8.3%) · league rank Top 23% (10%)
- Mustardwon 0 of 3 (avg 8.3%) · league rank Top 31% (10.0%)
- EZ Long Freakwon 0 of 3 (avg 8.3%) · league rank Middle (8.8%)
- Scroll Upwon 0 of 2 (avg 8.3%) · league rank Middle (8.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).