Team report · Lower league

Thirsty Camel

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Midas430.0× avg
Turkish431.6× avg
Artisan Trance430.6× avg
Devious Balkan CS420.0× avg
Maple Rocket380.0× avg
Grand Theft Warrior350.6× avg
Toyota Hilux350.0× avg
Thunderstorm Fangs CSM353.2× avg
Big Balkan340.8× avg
Maniae340.6× avg
Devious Warrior 340.4× avg
Beg For Paradise 340.0× avg
Crazy Eternity 342.1× avg
Sweet Eternity 340.0× avg
Bohica320.0× avg
Willie B. Hardigan300.0× avg
I Hope You Die290.0× avg
Infinite Toast280.0× avg
Skibidi Rizz270.8× avg
Infinite Dapper CS250.5× avg
Riled Eternity251.0× avg
Mean Panther250.5× avg
Yellowstone Escape CSM210.0× avg
Devious Nimbus193.2× avg
Cant Hurt Me130.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

♠ Direthreat Racing ♠: Power 31.2, #22. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).