Team report · Lower league

Thirsty Camel

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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Thirsty Camel
  • Big Balkantop 3 3 of 14 (avg 13%) · league rank Bottom 32% (8.2%)
  • Turkishtop 3 3 of 14 (avg 13%) · league rank Bottom 28% (7.9%)
  • Maniaetop 3 0 of 14 (avg 13%) · league rank Bottom 21% (7.3%)
  • Grand Theft Warriortop 3 2 of 14 (avg 13%) · league rank Bottom 19% (7.2%)
  • Skibidi Rizztop 3 1 of 14 (avg 13%) · league rank Bottom 9% (6.4%)
  • Bohicatop 3 0 of 14 (avg 13%) · league rank Bottom 9% (6.4%)
  • Devious Balkan CStop 3 0 of 14 (avg 13%) · league rank Bottom 8% (6.4%)
  • Midastop 3 0 of 14 (avg 13%) · league rank Bottom 5% (6.3%)
  • Maple Rockettop 3 0 of 14 (avg 13%) · league rank Bottom 1% (6.3%)
  • Toyota Hiluxtop 3 0 of 14 (avg 13%) · league rank Bottom 1% (6.3%)
  • Willie B. Hardigantop 3 0 of 14 (avg 13%) · league rank Bottom 1% (6.3%)
  • I Hope You Dietop 3 0 of 14 (avg 13%) · league rank Bottom 1% (6.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).