Team report · Lower league

Thirsty Camel

Team vault →
Compare with

Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1800m 24 gate madness

✕ close
Thirsty Camel
  • Big Balkantop 3 0 of 5 (avg 13%) · league rank Bottom 30% (8.6%)
  • Turkishtop 3 1 of 5 (avg 13%) · league rank Bottom 25% (8.2%)
  • Artisan Trancetop 3 1 of 5 (avg 13%) · league rank Bottom 23% (7.9%)
  • Maniaetop 3 0 of 5 (avg 13%) · league rank Bottom 22% (7.8%)
  • Devious Balkan CStop 3 0 of 5 (avg 13%) · league rank Bottom 17% (7.3%)
  • Bohicatop 3 0 of 5 (avg 13%) · league rank Bottom 14% (7.1%)
  • Sweet Eternity top 3 0 of 5 (avg 13%) · league rank Bottom 12% (7.0%)
  • Grand Theft Warriortop 3 0 of 5 (avg 13%) · league rank Bottom 8% (6.7%)
  • Maple Rockettop 3 0 of 5 (avg 13%) · league rank Bottom 6% (6.6%)
  • Infinite Toasttop 3 0 of 5 (avg 13%) · league rank Bottom 5% (6.5%)
  • Toyota Hiluxtop 3 0 of 5 (avg 13%) · league rank Bottom 4% (6.5%)
  • Midastop 3 0 of 5 (avg 13%) · league rank Bottom 4% (6.5%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).