Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 33% 3r · 7th · 1.0/map | 100% 1r · 0.7/map | 33% 6r · 15th · 2.0/map | 0% 1r · 0.6/map | 0% 5r · 20th · 3.2/map | 21% 14r · 21st · 5.1/map | |
| 22 gate WTA | 21% 5r · 20th · 3.1/map | 56% 9r · 10th · 1.9/map | 100% 1r · 1.7/map | 44% 9r · 14th · 2.0/map | 0% 3r · 12th · 0.1/map | 33% 6r · 14th · 3.3/map | 33% 3r · 14th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
✕ close- Big Balkantop 3 0 of 5 (avg 13%) · league rank Bottom 30% (8.6%)
- Turkishtop 3 1 of 5 (avg 13%) · league rank Bottom 25% (8.2%)
- Artisan Trancetop 3 1 of 5 (avg 13%) · league rank Bottom 23% (7.9%)
- Maniaetop 3 0 of 5 (avg 13%) · league rank Bottom 22% (7.8%)
- Devious Balkan CStop 3 0 of 5 (avg 13%) · league rank Bottom 17% (7.3%)
- Bohicatop 3 0 of 5 (avg 13%) · league rank Bottom 14% (7.1%)
- Sweet Eternity top 3 0 of 5 (avg 13%) · league rank Bottom 12% (7.0%)
- Grand Theft Warriortop 3 0 of 5 (avg 13%) · league rank Bottom 8% (6.7%)
- Maple Rockettop 3 0 of 5 (avg 13%) · league rank Bottom 6% (6.6%)
- Infinite Toasttop 3 0 of 5 (avg 13%) · league rank Bottom 5% (6.5%)
- Toyota Hiluxtop 3 0 of 5 (avg 13%) · league rank Bottom 4% (6.5%)
- Midastop 3 0 of 5 (avg 13%) · league rank Bottom 4% (6.5%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).