Team report · Lower league

Thirsty Camel

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1800m 22 gate WTA

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Thirsty Camel
  • Big Balkanwon 0 of 3 (avg 4.5%) · league rank Bottom 23% (2.9%)
  • Turkishwon 0 of 3 (avg 4.5%) · league rank Bottom 19% (2.7%)
  • Artisan Trancewon 0 of 3 (avg 4.5%) · league rank Bottom 13% (2.4%)
  • Devious Balkan CSwon 0 of 3 (avg 4.5%) · league rank Bottom 12% (2.4%)
  • Grand Theft Warriorwon 0 of 3 (avg 4.5%) · league rank Bottom 6% (2.3%)
  • Toyota Hiluxwon 0 of 3 (avg 4.5%) · league rank Bottom 5% (2.3%)
  • Maple Rocketwon 0 of 3 (avg 4.5%) · league rank Bottom 4% (2.3%)
  • Midaswon 0 of 3 (avg 4.5%) · league rank Bottom 3% (2.3%)
  • Infinite Toastwon 0 of 3 (avg 4.5%) · league rank Bottom 2% (2.3%)
  • I Hope You Diewon 0 of 3 (avg 4.5%) · league rank Bottom 1% (2.3%)
  • Willie B. Hardiganwon 0 of 3 (avg 4.5%) · league rank Bottom 1% (2.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).