Team report · Lower league

Thirsty Camel

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Grand Theft Warrior431.1× avg
Big Balkan340.6× avg
Sweet Eternity 310.6× avg
Thunderstorm Fangs CSM282.2× avg
Devious Warrior 281.4× avg
Skibidi Rizz270.2× avg
Riled Eternity240.7× avg
Bohica230.2× avg
Maple Rocket220.0× avg
Turkish210.0× avg
Mean Panther201.3× avg
Maniae200.8× avg
Crazy Eternity 191.5× avg
I Hope You Die160.0× avg
Willie B. Hardigan160.0× avg
Yellowstone Escape CSM160.3× avg
Infinite Dapper CS161.0× avg
Infinite Toast160.8× avg
Toyota Hilux140.0× avg
Devious Nimbus120.6× avg
Beg For Paradise 120.3× avg
Artisan Trance121.0× avg
Devious Balkan CS101.1× avg
Midas90.7× avg
Cant Hurt Me81.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

♠ Direthreat Racing ♠: Power 27.7, #26. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).