Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 33% 3r · 24th · 1.0/map | 100% 1r · 0.6/map | 33% 6r · 26th · 2.0/map | 100% 1r · 0.5/map | 26% 10r · 28th · 3.0/map | 55% 15r · 17th · 5.0/map | |
| 22 gate WTA | 29% 8r · 29th · 2.8/map | 0% 5r · 31st · 1.9/map | 15% 4r · 29th · 1.5/map | 0% 6r · 31st · 2.0/map | 0% 1r · 0.1/map | 24% 11r · 30th · 3.2/map | 33% 3r · 25th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- London Muscletop 3 1 of 3 (avg 13%) · league rank Top 4% (17%)
- Liberationtop 3 0 of 3 (avg 13%) · league rank Top 18% (15%)
- Bergkamps Thunderbolttop 3 1 of 3 (avg 13%) · league rank Middle (12%)
- Obedient Ladytop 3 0 of 3 (avg 13%) · league rank Middle (12%)
- One More Hemitop 3 1 of 3 (avg 13%) · league rank Middle (11%)
- Hotshot Pedaltop 3 0 of 3 (avg 13%) · league rank Middle (10%)
- StarAtlas top 3 1 of 3 (avg 13%) · league rank Middle (10%)
- Inspirationtop 3 0 of 3 (avg 13%) · league rank Bottom 40% (10%)
- Lunar Adventuretop 3 0 of 3 (avg 13%) · league rank Bottom 38% (9.9%)
- GTO 🔨top 3 0 of 3 (avg 13%) · league rank Bottom 33% (9.3%)
- GTO top 3 0 of 3 (avg 13%) · league rank Bottom 25% (8.3%)
- Leveragetop 3 0 of 3 (avg 13%) · league rank Bottom 15% (7.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).