Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 33% 3r · 24th · 1.0/map | 100% 1r · 0.6/map | 33% 6r · 26th · 2.0/map | 100% 1r · 0.5/map | 26% 10r · 28th · 3.0/map | 55% 15r · 17th · 5.0/map | |
| 22 gate WTA | 29% 8r · 29th · 2.8/map | 0% 5r · 31st · 1.9/map | 15% 4r · 29th · 1.5/map | 0% 6r · 31st · 2.0/map | 0% 1r · 0.1/map | 24% 11r · 30th · 3.2/map | 33% 3r · 25th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 22 gate WTA
✕ close- Ivory Pearlwon 0 of 6 (avg 4.5%) · league rank Top 22% (5.4%)
- London Musclewon 0 of 6 (avg 4.5%) · league rank Top 27% (5.2%)
- Obedient Ladywon 0 of 6 (avg 4.5%) · league rank Top 35% (4.8%)
- Oxliviawon 0 of 6 (avg 4.5%) · league rank Middle (4.1%)
- GTO 🔨won 0 of 6 (avg 4.5%) · league rank Middle (3.7%)
- Bergkamps Thunderboltwon 0 of 6 (avg 4.5%) · league rank Middle (3.7%)
- Hotshot Pedalwon 0 of 6 (avg 4.5%) · league rank Middle (3.6%)
- Inspirationwon 0 of 6 (avg 4.5%) · league rank Middle (3.5%)
- GTO-GP🏁won 0 of 6 (avg 4.5%) · league rank Bottom 40% (3.4%)
- GTO Gryffindor won 0 of 6 (avg 4.5%) · league rank Bottom 36% (3.2%)
- GTO Ƶwon 0 of 6 (avg 4.5%) · league rank Bottom 34% (3.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).