Team report · Lower league

Roman Empire

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Pavan Gryffindor 1441.3× avg
Gryffindor Apple1381.1× avg
Sydney Gryffindor Drumbeat1150.9× avg
True Gryffindor Speed1091.1× avg
Pavan Gryffindor Drumbeat 1081.3× avg
Windy Wanker1000.9× avg
Breezy Desire 981.0× avg
Galloping Breeze951.4× avg
Trigger Warning891.1× avg
Yadi820.6× avg
Sydney Styler780.8× avg
Pluto Dusty Paradise 781.2× avg
Kaleidoscopic Thriller751.1× avg
Pluto Bullfinch Warrior 590.6× avg
Real Adventurer571.0× avg
Opulent Thunderstorm550.7× avg
Drumbeat Sydney520.7× avg
Omega You Are Lost510.9× avg
Napoleon Swivel460.7× avg
Gryffindor Night Element280.2× avg
Tusk230.5× avg
Sofia Vergara190.2× avg
Red Grace191.2× avg
Toddler’s Wraith 170.6× avg
Exquisite Dandelion110.0× avg
Toddler’s Vixen110.9× avg
Pudge90.0× avg
Grimy Departed Spirit 60.0× avg
Solar Twinkle50.0× avg
Gryffindor Night40.0× avg
Urban Pace 40.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

🪃EUREKA🦘: Power 60.9, #3. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).