Roman Empire vs 🪃EUREKA🦘
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 61%26r 38%16r | 81%6r 100%3r | 52%8r 41%5r | 73%11r 13%8r | 40%19r 62%13r | 20%5r 67%3r | 43%17r 59%12r |
| 6 gate madness | 63%19r 67%13r | 39%11r 52%7r | 40%5r 100%3r | 50%11r 52%8r | 82%11r 38%8r | 35%17r 34%9r | 39%16r 61%10r |
| 12 gate madness | —0r —0r | 0%6r 60%5r | 67%3r 100%1r | 100%6r 80%5r | |||
| 24 gate madness | 29%7r 67%9r | 20%5r 63%8r | 50%2r 50%8r | —0r 100%2r | 43%7r 74%12r | 18%8r 69%20r | |
| 4 gate WTA | 67%3r 50%2r | 50%6r 80%5r | 72%6r 42%8r | 33%6r 40%5r | 75%14r 32%9r | 83%6r 60%5r | 61%6r 37%3r |
| 6 gate WTA | 33%6r 20%5r | 15%5r 76%3r | 0%3r 20%5r | 67%6r 40%5r | 80%15r 55%11r | 68%8r 62%6r | |
| 12 gate WTA | 40%5r 100%3r | 60%5r 100%3r | |||||
| 16 gate WTA | 33%3r 100%3r | 67%3r 50%2r | 67%3r 100%2r | 0%2r 100%1r | 67%6r 25%4r | ||
| 22 gate WTA | —0r 78%8r | 0%3r 42%12r | —0r 0%2r | 0%3r 42%12r | 0%1r 50%4r | 50%2r 88%8r | 100%1r 54%5r |
| 24 gate WTA | 0%3r 50%2r | 33%3r 50%2r | 53%7r 68%5r | 67%3r 50%2r | —0r 100%1r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Pavan Gryffindor top 3 2 of 8 (avg 13%) · league rank Top 4% (19%)
- Galloping Breezetop 3 2 of 8 (avg 13%) · league rank Top 11% (17%)
- True Gryffindor Speedtop 3 1 of 8 (avg 13%) · league rank Top 15% (16%)
- Red Gracetop 3 1 of 6 (avg 13%) · league rank Top 20% (15%)
- Toddler’s Vixentop 3 0 of 1 (avg 13%)
- Opulent Thunderstormtop 3 0 of 2 (avg 13%)
- Exquisite Dandeliontop 3 0 of 2 (avg 13%)
- Real Adventurertop 3 1 of 8 (avg 13%) · league rank Middle (10%)
- Pavan Gryffindor Drumbeat top 3 1 of 8 (avg 13%) · league rank Middle (9.7%)
- Omega You Are Losttop 3 0 of 8 (avg 13%) · league rank Bottom 36% (8.8%)
- Gryffindor Appletop 3 0 of 8 (avg 13%) · league rank Bottom 35% (8.6%)
- Sydney Gryffindor Drumbeattop 3 0 of 5 (avg 13%) · league rank Bottom 33% (8.4%)
- Trigger Warningtop 3 0 of 8 (avg 13%) · league rank Bottom 32% (8.3%)
- Gryffindor Night Elementtop 3 1 of 5 (avg 13%) · league rank Bottom 28% (7.9%)
- Napoleon Swiveltop 3 0 of 3 (avg 13%) · league rank Bottom 28% (7.9%)
- Toddler’s Wraith top 3 0 of 5 (avg 13%) · league rank Bottom 27% (7.8%)
- Kaleidoscopic Thrillertop 3 0 of 3 (avg 13%) · league rank Bottom 15% (6.9%)
- Tokenstop 3 5 of 20 (avg 13%) · league rank Top 1% (21%)
- Daisy Tokenstop 3 6 of 20 (avg 13%) · league rank Top 15% (16%)
- Ghost Striketop 3 6 of 20 (avg 13%) · league rank Top 15% (16%)
- Cuz Tokenstop 3 4 of 20 (avg 13%) · league rank Top 17% (15%)
- Grover Cookbooktop 3 1 of 11 (avg 13%) · league rank Top 17% (15%)
- Monarotop 3 4 of 20 (avg 13%) · league rank Top 19% (15%)
- Silva Surfertop 3 4 of 20 (avg 13%) · league rank Top 20% (15%)
- Crazy Desiretop 3 4 of 20 (avg 13%) · league rank Top 28% (14%)
- Privileged Larrytop 3 3 of 20 (avg 13%) · league rank Top 30% (13%)
- Platypus Nailstop 3 1 of 20 (avg 13%) · league rank Top 32% (13%)
- Getting Hammeredtop 3 2 of 9 (avg 13%) · league rank Top 34% (13%)
- Fear is 4 Otherstop 3 1 of 9 (avg 13%) · league rank Top 35% (13%)
- Hammered Beasttop 3 2 of 20 (avg 13%) · league rank Top 38% (12%)
- Bonus Tokenstop 3 0 of 11 (avg 13%) · league rank Middle (9.7%)
🪃EUREKA🦘: Power 60.9, #3. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).