Roman Empire vs 🪃EUREKA🦘
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 61%26r 38%16r | 81%6r 100%3r | 52%8r 41%5r | 73%11r 13%8r | 40%19r 62%13r | 20%5r 67%3r | 43%17r 59%12r |
| 6 gate madness | 63%19r 67%13r | 39%11r 52%7r | 40%5r 100%3r | 50%11r 52%8r | 82%11r 38%8r | 35%17r 34%9r | 39%16r 61%10r |
| 12 gate madness | —0r —0r | 0%6r 60%5r | 67%3r 100%1r | 100%6r 80%5r | |||
| 24 gate madness | 29%7r 67%9r | 20%5r 63%8r | 50%2r 50%8r | —0r 100%2r | 43%7r 74%12r | 18%8r 69%20r | |
| 4 gate WTA | 67%3r 50%2r | 50%6r 80%5r | 72%6r 42%8r | 33%6r 40%5r | 75%14r 32%9r | 83%6r 60%5r | 61%6r 37%3r |
| 6 gate WTA | 33%6r 20%5r | 15%5r 76%3r | 0%3r 20%5r | 67%6r 40%5r | 80%15r 55%11r | 68%8r 62%6r | |
| 12 gate WTA | 40%5r 100%3r | 60%5r 100%3r | |||||
| 16 gate WTA | 33%3r 100%3r | 67%3r 50%2r | 67%3r 100%2r | 0%2r 100%1r | 67%6r 25%4r | ||
| 22 gate WTA | —0r 78%8r | 0%3r 42%12r | —0r 0%2r | 0%3r 42%12r | 0%1r 50%4r | 50%2r 88%8r | 100%1r 54%5r |
| 24 gate WTA | 0%3r 50%2r | 33%3r 50%2r | 53%7r 68%5r | 67%3r 50%2r | —0r 100%1r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate WTA
✕ close- Pluto Dusty Paradise won 0 of 3 (avg 4.2%) · league rank Top 11% (5.7%)
- Urban Pace won 0 of 1 (avg 4.2%)
- Drumbeat Sydneywon 0 of 2 (avg 4.2%)
- Opulent Thunderstormwon 0 of 3 (avg 4.2%) · league rank Middle (3.7%)
- Sydney Stylerwon 0 of 3 (avg 4.2%) · league rank Middle (3.7%)
- Breezy Desire won 0 of 3 (avg 4.2%) · league rank Middle (3.6%)
- Kaleidoscopic Thrillerwon 0 of 3 (avg 4.2%) · league rank Middle (3.4%)
- Trigger Warningwon 0 of 3 (avg 4.2%) · league rank Bottom 39% (3.0%)
- Pluto Bullfinch Warrior won 0 of 3 (avg 4.2%) · league rank Bottom 25% (2.5%)
- Yadiwon 0 of 3 (avg 4.2%) · league rank Bottom 22% (2.4%)
- Napoleon Swivelwon 0 of 3 (avg 4.2%) · league rank Bottom 16% (2.2%)
- Windy Wankerwon 0 of 3 (avg 4.2%) · league rank Bottom 14% (2.2%)
- Sydney Gryffindor Drumbeatwon 0 of 3 (avg 4.2%) · league rank Bottom 13% (2.2%)
- Crazy Desirewon 0 of 2 (avg 4.2%) · league rank Top 3% (6.8%)
- Nakatomi Plazawon 0 of 2 (avg 4.2%) · league rank Top 10% (5.8%)
- Virtual Insanitywon 1 of 2 (avg 4.2%) · league rank Top 15% (5.4%)
- Crazy Triumphwon 0 of 2 (avg 4.2%) · league rank Top 17% (5.2%)
- Missing in Actionwon 0 of 2 (avg 4.2%) · league rank Top 18% (5.1%)
- Nothing Missingwon 0 of 2 (avg 4.2%) · league rank Top 33% (4.3%)
- The Kill Codewon 0 of 2 (avg 4.2%) · league rank Top 36% (4.1%)
- Platypus Nailswon 0 of 1 (avg 4.2%)
- Tamahagane won 0 of 1 (avg 4.2%)
- Fear is 4 Otherswon 0 of 1 (avg 4.2%)
- Empress of Firewon 0 of 1 (avg 4.2%)
- Lazaruswon 0 of 2 (avg 4.2%)
- Doechiiwon 0 of 2 (avg 4.2%)
- Variancewon 0 of 2 (avg 4.2%)
🪃EUREKA🦘: Power 60.9, #3. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).