Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 0% 1r · 1.0/map | — | 50% 2r · 2.0/map | — | 0% 1r · 3.2/map | 20% 5r · 22nd · 5.1/map | |
| 22 gate WTA | — | 0% 3r · 24th · 1.9/map | — | 0% 3r · 24th · 2.0/map | 0% 1r · 0.1/map | 50% 2r · 3.3/map | 100% 1r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Pavan Gryffindor top 3 0 of 5 (avg 13%) · league rank Top 4% (19%)
- Galloping Breezetop 3 2 of 5 (avg 13%) · league rank Top 11% (17%)
- True Gryffindor Speedtop 3 1 of 5 (avg 13%) · league rank Top 15% (16%)
- Red Gracetop 3 1 of 5 (avg 13%) · league rank Top 20% (15%)
- Real Adventurertop 3 1 of 5 (avg 13%) · league rank Middle (10%)
- Pavan Gryffindor Drumbeat top 3 0 of 5 (avg 13%) · league rank Middle (9.7%)
- Omega You Are Losttop 3 0 of 5 (avg 13%) · league rank Bottom 36% (8.8%)
- Gryffindor Appletop 3 0 of 5 (avg 13%) · league rank Bottom 35% (8.6%)
- Sydney Gryffindor Drumbeattop 3 0 of 5 (avg 13%) · league rank Bottom 34% (8.4%)
- Trigger Warningtop 3 0 of 5 (avg 13%) · league rank Bottom 32% (8.3%)
- Gryffindor Night Elementtop 3 1 of 5 (avg 13%) · league rank Bottom 28% (7.9%)
- Toddler’s Wraith top 3 0 of 5 (avg 13%) · league rank Bottom 28% (7.8%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).